using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Box2D.XNA;
using Microsoft.Xna.Framework.Graphics;

namespace WindowsPhoneGame1
{
    class Player:Actor
    {
        protected CollisionDetector _collision;

        public Player(World world) : base(world) {
            _collision = new CollisionDetector(this._body);
            world.ContactListener = _collision;
        }

        public override void Update(int delta)
        {
            base.Update(delta);
        }

        public override void OnDraw(SpriteBatch spriteBatch)
        {
            base.OnDraw(spriteBatch);
        }

    }
}
